Unreal Engine Large Scale Level/Environment Design Game Asset Texturing Course | LIVE Classes | September 2026 | 09:00 – 10:00 PM

Categories: Environment, Unreal Engine

About Course

What is this course about?

The Unreal Engine Large Scale Level/Environment Design Class is a 1-month, hands-on training program designed to take students from zero to building full cinematic environments inside Unreal. Unlike casual tutorials, this is a structured production workflow where every class builds on the previous one, with clear output and measurable progress.

Please check this for the full syllabus.

When will the course take place?

The course is 1 month long.

Student will get 20 classes and they will be 60 minutes long.

Classes are from Monday to Friday starting from 03 till 23rd of August, 2026.

Where will the course take place?

The LIVE Classes will be held in Discord, students will learn how to enter the LIVE Classes once they have enrolled.

IMPORTANT: Certificate is only provided to students who complete the work for this course!

Can anyone join this course?

Yes, we believe that even beginners can catch up and start making massive progress if they are willing to show up and do the work.

Speaking of which, we’ve had students who were overconfident and had years of experience and had nothing to show for portfolio. On the other hand, there are students who are completely new to 3D with a few months of training and were able to follow along and make leaps and bounds of progress!

What happens after the course is finished?

We at 3DQB are always there to help the students and a result, when the student enrolls you will get these two benefits.

  1. The course is yours to keep and watch forever.
  2. Students have lifetime support FOR the classes they enroll.

What Have Students Made?

Nepal used what he learned from this course to utilise terrains in his own short film!

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Course Content

Prepare for classes!

  • How to join LIVE Classes
  • How to download Gaea
  • How to download Unreal Engine
  • How to get access to recorded sessions
  • How to upload files and show progress

Week 01 – Understanding How to Make Terrain

Week 02 – Creating Foliage (Custom Assets NOT FAB)

Week 03 – Understanding and Using PCG (Procedural Content Generation)

Week 04 – Creating Cinematic Renders in 4K!

Earn a certificate

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