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Unreal Engine Masterclass [26-27 August]

Original price was: ₹4,999.00.Current price is: ₹999.00.

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The two day UE Masterclass is set to give you one month’s worth of education in just two days!

🧊 SECTION 01 – Getting Comfortable with Objects

Learn the foundational logic of working inside Unreal Engine like a pro.

  • βœ… Moving, Scaling, Rotating Objects
  • βœ… Snapping, Grid Settings & Real-World Scale
  • βœ… Understanding Object Hierarchy (Static Mesh vs. Actor)
  • βœ… What is Nanite and Why It Matters
  • βœ… How to Enable Nanite (Step-by-step)
  • βœ… Best Practices: What shouldn’t be Nanite

πŸ“¦ SECTION 02 – Importing and Exporting Assets

Bring your 3D world into Unreal Engine, clean and ready.

  • βœ… Import Workflow (OBJ, FBX, Textures)
  • βœ… Export Settings (From Blender/Maya/etc.)
  • βœ… Common Import Mistakes (and how to fix them)
  • βœ… Asset Clean-up: Pivot points

πŸ’‘ SECTION 03 – Mastering Lighting with Lumen

Learn the modern lighting system that powers high-end visuals.

  • βœ… What is Lumen? And why is it game-changing?
  • βœ… How to Set Up Lumen (UE5 Settings Walkthrough)
  • βœ… Dynamic vs Static Lighting
  • βœ… Indoor vs Outdoor Lighting Considerations
  • βœ… Debugging: When Lumen looks β€œoff” and how to fix it

πŸ–ΌοΈ SECTION 04 – Working with Textures

Your scene is only as good as its materials.

  • βœ… How to Import Textures (with proper naming & channels)
  • βœ… Applying Materials to Meshes
  • βœ… Handling Flipped Normals, Wrong UVs, and Scaling Issues
  • βœ… Material Instances vs Master Materials (Quick intro)
  • βœ… Texture Resolution & Optimization (Basic check)

🎬 SECTION 05 – Your First Cinematic in Sequencer

Turn your static scene into a cinematic shot.

  • βœ… What is Sequencer? And why you need to learn it
  • βœ… Placing a Camera & Animating It
  • βœ… Keyframes & Focal Length Basics
  • βœ… Setting Render Resolution
  • βœ… Exporting a Final Shot (Movie Render Queue or legacy)

Day Two

The Industry Consultation Class

1. Why Most 3D Artists Think Like Students β€” Not Studios

 

Studio-thinking: delivery > perfection

  • Artists obsess over technique; studios obsess over output
  • If you want to be employable, your mindset has to shift β€” now

 

2. How Production Really Works β€” And Why You’re Already Behind

β€œYou’re not competing with your friends β€” you’re competing with pipelines.”

  • Unreal Engine is just one piece in a bigger flow
  • Artists fail because they don’t see the whole picture early enough
  • Every month of delay = missed alignment with real-world production

3. Where You Actually Fit in the 3D Industry

β€œThere’s room for generalists, specialists, and hybrids β€” but only if you know your path.”

  • Breakdown of major industry roles (film, game dev, archviz, virtual production, etc.)
  • Reality check: you don’t need to be β€œthe best” β€” you need to be relevant
  • When you see where you fit, confusion drops

4. What No One Tells You About Mentorship, Guidance & Growth

β€œIt’s not talent that gets you there. It’s mentorship, feedback, and direction.”

  • How people can spend 2 years lost β€” or 2 weeks making real progress
  • Structured, paced, real-world aligned

 

5. The Leap: Why Results Multiply in Structure

β€œI’ve seen more progress in one structured week than in six months of unguided learning.”

  • What to do now?
  • Small wins β†’ cumulative skill
  • What a student can actually build in a week

 

6. Learning vs. Earning

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